![]() Removed some cvars from newmapsettings.cfg and set their values in code, removed unused cvar in modsettings.cfg Fixed a warning about not precached antlionguard pain sound in console Added angles field for info_node_marine_hint, for Hammer Fixed all spawners that had incorrect unborrow activities Fixed fog_volume bug causing internal fog to be shown while marines are outside the building Added an env_projectedtexture with nice shadows Improved navigation graph, removed excessive info_nodes, moved info_nodes into the center of a path which allows shieldbugs to walks in much more areas then previously If 1 forces aliens to instantly gib upon death, without any fancy animations Made the challenge dropdown menu in mission briefing work Added BrightnessScale input for env_projectedtexture Fixed violence_hblood 0 to properly work. GPU level is Shader Detail setting of Graphics Settings, ranges from 0 which is Low to 3 which is Very High If set and nonzero, this entity will be drawn only if the GPU level is equal or higher to this value. Add mingpulevel for env_projectedtexture. Requires info_marine_hint or info_node_marine_hint entities inside the volume to work A trigger volume that will force bot marines to immediately follow the leader inside this volume. n keyboard settings user now can specify keys to be used to switch to marines from 5 to 8 if there are more then 3 bots added to co-op game. Added keyboard settings to select marines 5-8. Fixed bots not following leader to escape area Added enableshadowsfromlocallights for shadow_control. Added missing fields in base.fgd, swarm.fgd. Added ability for asw_spawner to spawn asw_drone_uber Fixed medic doesn't turn to marine while healing with heal gun If set to 1 all players will be auto ready, the green ready mark will be set to checked state Added "Jump no matter what" option for asw_gamerules Jump Jet Type field Players can set it to 0 for slow computers to increase framerate Fixed bots too fast shooting from dual pistols Added rd_deagle_bigalien_dmg_scale for scaling down deagle's dmg done to Shieldbug and other big aliens Hammer swarm.fgd, added Angles for asw_egg, added Optional for ASWObjective ![]() Partially ported HL2 zombies and antlions Added new map Bunker into Nest campaign Improved campaigns Extermination, Operation CleanSweep, Paranoia ![]() Fix antlion particles were unable to load.Update Extermination Arctic overview image.Fix npc_antlionguard dynamic light, disable gibs.Fix incorect sound file location for antlionguard.Enable HL2_EPISODIC for npc_antlionguard.Fix footstep sounds for npc_antlionguard.Disable dynamic light for npc_antlionguard for now. ![]() Add sounds for antlion and grub from ep2.Add material required by antlion worker.Fix horde aliens fall through displacement.Fix drone appearing at (0,0,0) coordinate.Improve lighting at the end part of ocs_2.Move Biogen Corp map sources in proper folder.Fix nodegraph in end part of operationx5.Rename files with prefix biocorop to biocorp.Rename forgotten files from biocorop to biocorp.Add textures required by biocorp3-biogenlabs.Add more marine hints for extermination01port.Add marine hints for escape area in nest03rapture.Choose one of the download options below:
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